Has anyone managed to get GLew 1.10 to initialize with SDL2? The problem I'm having is when it comes to initializing glewInit(), I get the error that I need GLEW* glewGetContext() function.
I've managed to GLew 1.10 to work with GLFW3 by passing the window and glew context through a struct and then returning the window through glewGetContext(), but that same method doesn't work in regards to SDL2.