I am sort of old fashioned, and I love watching a good TCM movie (Turner Classic movies). And boy do I chuckle at a good Buster Keaton film.
In the days of film and limited technology, it seems directors had to be a lot more creative. Whereas today you can do cool effects with the press of a button, then you had to hack and create new ways of doing things.
I am sure Spielberg has done his share of hacking. Let's not forget George Lucas.
As game developers (at least in my case of being a sole developer) we sort of become like a director. We have this awesome idea for a movie, and we have to collect assets and such and direct them in such a way to convey a story we would like to tell, or to provide an experience we would like others to explore.
Things like special effects, or environment changes were all hacked on film. And it seems to me that such hacks still exist in the world of game design. I actually made a post on that before.
I don't have a lot of money or knowledge in this area, so I find myself hacking things that others use complex software to do for them. I am Paul Bunyan in a sense. But I think one thing I am not deprived of is creativity.
I have painted with mud before I could afford a dollar tree paintbrush set.
I made a dozen roses out of scraps of old clothing.
I made a 4' geodesic dome from copy paper and metal fasteners.
I made a pyramid from cardboard and dry grits.
My favorite product is polycaprolactone (figure out why).
When you have little, sometimes you have to "make it stretch."
So, do you think that having a low budget naturally causes you to be more creative when creating a game?
Do you think the same of having limited information?