I'm curious on the thoughts people have on the concept a of games that allow more movement in 4D, ie Time, than the pseudo-time that occurs in games. What I mean is, games often exist in a state where they exist at x moment in time. Returning back to a place those places have not moved on in time, or if they have it is more like they were point A and then point D... and point B and C never existed.
It would obviously take a lot of scripting to give the illusion of having a game where you could appear to have time moving, or it would take some pretty sophisticated AI and World editing tools... Or it would have to be extremely limited.
I think there are a lot of cool concepts that could be done if we could work with a non-static time element and a world that reacts according to actual input... Like imagine having a game where you have to solve/prevent a crime and capture a criminal, but you have to prevent damaging the time line as much as possible. So you can jump to the past and do whatever you wanted, but if you do something it has consequences that might not be foreseen... so imagine that you place a trap somewhere and then travel back to the present only to find that it was triggered by some by stander and so that changes several actions that the criminal has changing the entire scenario... That, imo, would be an awesome game, but without these 4D mechanics it seems impossible, without being really scripted and boring.
So what do you think about this stuff and do you think we're close to being able to do it?