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Game Design of Dragon & Warriors

Started by March 21, 2014 02:57 AM
9 comments, last by winbomb 10 years, 9 months ago

... Umm so your contribution to the "game design" is you changed the name? That's not designing a game. That's marketing.

I don't see the point in changing the name as people are familiar with the idea of landlords and farmers. They just simply haven't heard of it.

As far as the game design, I would guess that this game isn't balanced well as it's a game played in rounds and it seems to me on the surface that the odds are on the side of the pair, rather than the solo player.... the 3 extra cards seems like it was just put there a an excuse for what to do with the 3 extra cards.

Why not try to modify it? Like for example what would happen if instead of just trying to go out you made it so all 3 sides have an equal number of cards and the objective is to try to acquire as many cards as possible. The 3 cards representing the original "resources" of the land that has to be obtained to upset balance...

Thanks for your suggestion, I'll think over your advice.

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