Here is my experience, as a play-by-play.
I first attempted to view your site on my tablet and it did not display. I didn't reply to this until I could review it on my PC. This will be covered in detail below.
First screen: Page Blocked - Category: advertisement. (wix.com)
I'm rather paranoid about sites I visit so I have more blockers than normal.
{Click to unblock}
Second screen: Page Blocked - Category: Tracking (js-agent.newrelic.com, static.wix.com)
{Sigh, click to unblock}
Then I see a bunch of flash stuff, ads for WIX. And a few seconds later I see your site.
FIRST ADVICE: Get a better host that doesn't wrap everything in ads, and get your own domain name. Both are inexpensive.
Flocking in unity... nothing to click.
Raytracing in D gives me an image that changes when I hover over it.
Middle click does nothing. I cannot open in a separate tab. Looks like you are breaking another fundamental rule of usability, commonly stated as DO NOT BREAK THE BACK BUTTON. More properly stated, do not violate the expectations of the web browser. By relying on flash to only handle a left click, you have violated my settings, and therefore part of my trust.
This is commonly cited as the #1 rule of web page design. The back button and tab buttons are sacred. They allow the user to navigate at will. Do not violate your user's expectation.
Some advice: go look at the "Web Pages That Suck" design checklist, and make sure you check them off. Note items like "mystery meat navigation", "breaks when visited with JavaScript turned off", "Breaks when tracking features blocked", "Our site is Flash-based", "Site doesn't work/work well on an iPad, or an iPhone, or other devices".
Remember when I said at the top that it didn't display on my tablet? Imagine you arrive at an interview and the interviewer opens a tablet saying "What was your web page again?" Do you want to tell your prospective employer that the web page can only be viewed on a PC?
... so I ultimately click the Raytracer link hoping it doesn't break things too much, showing me an image chooser, image 1 of 1. Not much to see.
Ohh, code!
... What Am I looking at? No readme that says "look here for the details".
... Poking around, opening lines of main are:
* TODO:
*
* 1) !!! Make triangle.hit() faster
* 2) Make BVH.hit() non-recursive.
Not very promising. Looking at the code in depth I see a mix of beginner code, comments that make me wonder if this was ripped from a tutorial.
If you want to make this code better, add a big readme to the beginning indicating what to look for your best parts, and why I should look at them.
Moving on to River Cross, two images, get it on Google Play, so those are good starts. Clicking on the code.... same problem. I don't see where you want me to look.
So spot checking the github source... GPL license, makes me wonder what you included from elsewhere. ProGuard details? Not sure why you would want to announce that, but okay... Project history of 2 commits makes me wonder where you did your development, and since you are leaving me without documentation I can only make guesses. The source tree leaves me intrigued, but not in a good way. It is clear the code wasn't cleaned up.
Looking it up on google play, cross referencing a few details about your portfolio and about the developer of the app leaves me feeling less sure about you as a candidate. The reviews on Google Play are certainly revealing, and comparing the other apps by the same developer against your portfolio is also revealing. If I was reviewing this as a potential employer it would land you in the "no hire" bucket in favor of people whose information less suspicious. Going back to the main page...
Spread It looks interesting, but again it is part of a team project for school. Source is on pastebin rather than github? Another oddity.
Quest of Antheia look interesting, again with a small team. Source is on pastebin and game is on indiedb. Looking over game1.cs, screen.cs, and menu.cs doesn't exactly inspire me, nor demonstrate your skills in any notable way. I downloaded the game and tried it in a sandbox, it crashes on startup.
The c- (C-minus) language looks like it is more a student project copied almost verbatim from a book, and a few seconds on Google shows quite a few other github and codeforge projects with nearly identical source trees, along with similar source trees at various .edu web sites. It looks like a considerable amount of the material comes directly from the book's author and from the flex/bison tools output.
So then I look at your CV from your web site. It basically says "I am in school, I read some books, I did some school projects." Hopefully you intend on rewriting that, search the forum for lots of discussion on that. The waiter job actually makes me even more suspicious, perhaps fired after 1.5 months of holding a job? Or was it a summer job? Can this person attend work regularly, work under supervision, and do other job-related tasks? It doesn't particularly help or hinder, but it does raise questions. Since you are looking for an entry-level programmer job fresh out of school it is always a risk.
Ultimately looking over the web site leaves me feeling uninspired. Everything about it says "work of a beginning college student". Based on your CV, that is an accurate statement. Nothing on the site says "This is what Minas Mina has accomplished, this is the best work". It suggests more of a co-conspirator attitude, "When I work with other people, this is what the team did. I probably contributed." The site does not provide me with strong evidence that you can do the job of a game programmer. It does show me that you are interested in game development and that you might potentially be a good entry-level worker, but I would certainly proceed with caution.