I will be brief to start, and add a longer version later for those who are still interested.
Brief Version
I am developing an old fashioned space shooter with mutating aliens. Most play testers find it very difficult to play despite adding detailed, in game hints. I need to know why my clues aren't being picked up. I will return the favor if you have a PC demo available for a game that you need feedback for.
You can download the game (It Never Ends) here:
http://www.misterdonovan.com/
Long Version
For nine months now, I have been working on a potential iOS shoot'em up game that features mutating aliens. It's called "It Never Ends." I was hoping to create a short game, with high replay value, by partially adapting the theory of Natural Selection. The core concept of the game is to modify your ship to meet the ever changing alien threat.
Even though it has place holder graphics, the basic game is playable. Unfortunately, unanimous play testing shows that the game can become so insanely difficult that it can discourage some people from continuing.
I have given the player two powerful tools to counter this: the nuke and a retreat option. Unfortunately, I seem to be doing a poor job of explaining how to use them despite complete access to "Intel Notes" and in game hints.
- The Nuke will completely destroy all incoming waves and forces the aliens to redesign their ships. It does, however, take away some of Earth's limited resources.
- The retreat option allows you to save the resource value of your ship and redesign it to face them again. However, the remaining aliens will destroy more resources.
Armed with this info, could you please test the game and offer feedback/suggestions concerning the game's difficulty? If you are currently designing a stand alone PC game, and have a demo, I will offer you feedback for your game in return.