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Rate my startup animation!

Started by March 11, 2014 08:25 PM
1 comment, last by Servant of the Lord 10 years, 11 months ago

I recently just started working on designing an intro video for my games. My old static logo was kinda boring, so I wanted to change things up a bit. Everything was done pragmatically, and I used Hufo's algorithm for the effect. The average intro video is 5 seconds, and many TCRs (i.e. Microsoft) requires that intro videos be kept 5 seconds or less to pass certification on their consoles/platforms.

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I like it so far, but I know it needs a thing or two:

- An ambient 'humming' noise would go nicely, but so far, I haven't found any.

- The logo at the end looks too 'bilinearly filtered'. Easy fix; this happens when I don't use a pow2 texture.

- The font could probably different, but it was the best free font I could find at the time.

Although it's not exactly a high priority, I'm interested in exploring the world of intro videos even further. Opinions welcome. smile.png

Shogun.

EDIT: Youtube likes to force my video to 30fps, and it looks much better at 60fps. I just haven't found a reliable way to convert from the Fraps codec yet.

Its put together well, but I don't know what the initial effect is supposed to have to do with your logotype at the end, its not tied together even by a common color theme. Also, the initial effect seems to already be in progress right as it starts (There are a number of box layers extending up through the top of the screen) and I wouldn't have expected that. The logotype is also on screen too briefly to make an impression on me.

I think the elements, the effect and the logotype, are nice enough on their own, they just feel disjoint, and like the wrong element of the two is the focus (it certainly gets the most camera-time). You can work with them though... its nearly cliche', but perhaps just do a wipe across the screen with the effect, revealing the logotype in its wake?

throw table_exception("(? ???)? ? ???");

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It looks nice, but your logo just seems to pop out of nowhere without being related to your effect.

It might be cooler if, as your effect passes over where your logo is going to be, it "reveals" that portion of the logo.

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