I'm making a game for non-English speakers(including me).
AngelScript is a very nice script engine, but its compilation error and exception messages we receive from the callback is only in English.
And if the release version crashed by bugs they'll also get them in English(from the AngelScript Library), that is not easy to understand for the players.
The way to replace(or translate) them is only to rewrite the source codes?
Or are there some alternatives?