Dear Andreas:
please try this in 2.28.1
void main()
{
uint8 uint8Temp;
uint32 uint32B;
}
The variable name starting with (uint8, int8...) will result in parsing error.
Dear Andreas:
please try this in 2.28.1
void main()
{
uint8 uint8Temp;
uint32 uint32B;
}
The variable name starting with (uint8, int8...) will result in parsing error.
Thanks. I'll look into it.
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Fixed in revision 1836.
Thanks,
Andreas
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Thanks a lot.
But in revision 1837 , it will crash in "as_restore.cpp" line 4579 "SInfo info = stack.PopLast();"
if stack in empty, the info maybe null.
Currently, I use revision 1833
I assume you meant line 4597, right?
Can you provide a sample script to reproduce this problem? I need to understand what caused it to get into this error condition, as there might be a bug hidden somewhere else in the code.
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AngelScript - free scripting library - BMFont - free bitmap font generator - Tower - free puzzle game
I've made some improvements to the error handling in the asCRestore class in revision 1839. It should no longer crash in this situation.
AngelCode.com - game development and more - Reference DB - game developer references
AngelScript - free scripting library - BMFont - free bitmap font generator - Tower - free puzzle game
I just update to latest revision.
But it crash at array bytecode saving.
try this
void main()
{
}
It compiles with no error, but it crash when saving bytecode,
I'll look into it.
AngelCode.com - game development and more - Reference DB - game developer references
AngelScript - free scripting library - BMFont - free bitmap font generator - Tower - free puzzle game
Fixed in revision 1846.
Hopefully that was the last problem ;)
AngelCode.com - game development and more - Reference DB - game developer references
AngelScript - free scripting library - BMFont - free bitmap font generator - Tower - free puzzle game