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Game idea, need help deciding what platform to code in

Started by February 10, 2014 01:28 AM
10 comments, last by noisecrime 10 years, 8 months ago

Hi everyone!

Well pretty much I say it in the title. A friend and I have been getting serious over the months about developing a simple-ish MMO. The idea was basically a drugwars MMO where all content and economy was user made (this is a really long story made short).

I know this may be a disputed topic (or maybe you just tell me to go ahead with whatever we want) but we are wondering what would help with our game popularity and also our development (but not so important): deploy for browser or for pc?

I look at it this way: downloading a game for PC makes me more lazy, more hesitant to try. As a gamer i feel i need to be very convinced to try it. But it also allows better performance, better graphics and I'd assume better overall experience.

On the other hand, I don't think we'll ever need better performance that what browsers can give us, right?. But it seems more easily spreadable if the game is a URL people can pass along and quickly try. If we were to make the game in Unity (so far that's what it seems, but still open), people would still have to get the Unity plugin which, from a user point of view, I think it has the same stopping effect a downloadable pc game has. We both hate web development though, I personally can't stand JS or HTML5, so we'd love to avoid that but we don't want to lose said popularity...

We expect to deliver a more or less simple yet adictive game (get in the line, right?). Graphics would be just okay, I'm hoping playability would be the key.

Any advice, tips, ideas anything?

Thanks.

Flash?

Anyone who can watch YouTube can also play your game.

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Not using JavaScript limits your choices to Flash ... and that's it.

You could do a Java applet, however most browsers block those.

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I doubt ActionScript would be too nice since its based on the same standard as Javascript. You could try one of the several projects around that compile down to Javascript, like CoffeeScript or things like that.

In short, if you want to deploy for browsers, you'll have to deal with Javascript or similar things, one way or the other.

In desktop you could make a game in Haskell if you wanted to, but the frameworks/engines/libraries available are often for C#, Java or C++.

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I prefer PC and single player games. Not everyone has efficient internet connection.

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I guess my original OP was confusing. What I'm asking is, programming lenguages aside, would yo recommend making a BROWSER GAME or a PC GAME? The aim of the question being to find out what do you think has better chances being successful and why, only thinking in the platform for now.

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Not using JavaScript limits your choices to Flash ... and that's it.

You could do a Java applet, however most browsers block those.

Not true.

Unity3D would allow you to do desktop PC/Mac/Linux versions as well as browser-based (through a plugin) and iOs/Android versions.

NaCl would let you do C++ coding within the browser without any plugins, however it's only supported on Google Chrome.

There are caveats with both of these, but they ARE options. Hell, even Silverlight is a non-Flash option although probably a bad one :)

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Looking to find experienced Ogre & shader developers/artists. PM me or contact through website with a contact email address if interested.

I doubt ActionScript would be too nice since its based on the same standard as Javascript. You could try one of the several projects around that compile down to Javascript, like CoffeeScript or things like that.

In short, if you want to deploy for browsers, you'll have to deal with Javascript or similar things, one way or the other.

In desktop you could make a game in Haskell if you wanted to, but the frameworks/engines/libraries available are often for C#, Java or C++.

Working in AS3 is actually pretty nice, it's far more like C#/Java and there are proper programming IDEs for it. If Flash wasn't on the downward spiral I'd say it was worth learning, but sadly (or not, as you prefer) it is. Getting into Flash/Flex/AS3 development now seems pretty daft so a ->JS compiler is a decent suggestion IMHO.

www.simulatedmedicine.com - medical simulation software

Looking to find experienced Ogre & shader developers/artists. PM me or contact through website with a contact email address if interested.


would yo recommend making a BROWSER GAME or a PC GAME? The aim of the question being to find out what do you think has better chances being successful and why, only thinking in the platform for now.

You should consider the pros and cons of both, and make a decision grid.

-- Tom Sloper -- sloperama.com


would yo recommend making a BROWSER GAME or a PC GAME? The aim of the question being to find out what do you think has better chances being successful and why, only thinking in the platform for now.

You should consider the pros and cons of both, and make a decision grid.

Thing is i don't think i can give a competent opinion on either option. I've googled a lot without finding an objective look at the options, maybe because it's always subjective I don't know.

Which one would you pick and why?

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