Hi everyone!
Well pretty much I say it in the title. A friend and I have been getting serious over the months about developing a simple-ish MMO. The idea was basically a drugwars MMO where all content and economy was user made (this is a really long story made short).
I know this may be a disputed topic (or maybe you just tell me to go ahead with whatever we want) but we are wondering what would help with our game popularity and also our development (but not so important): deploy for browser or for pc?
I look at it this way: downloading a game for PC makes me more lazy, more hesitant to try. As a gamer i feel i need to be very convinced to try it. But it also allows better performance, better graphics and I'd assume better overall experience.
On the other hand, I don't think we'll ever need better performance that what browsers can give us, right?. But it seems more easily spreadable if the game is a URL people can pass along and quickly try. If we were to make the game in Unity (so far that's what it seems, but still open), people would still have to get the Unity plugin which, from a user point of view, I think it has the same stopping effect a downloadable pc game has. We both hate web development though, I personally can't stand JS or HTML5, so we'd love to avoid that but we don't want to lose said popularity...
We expect to deliver a more or less simple yet adictive game (get in the line, right?). Graphics would be just okay, I'm hoping playability would be the key.
Any advice, tips, ideas anything?
Thanks.