I've been recently meeting a friend or two at a cafe with our laptops out, chatting occasionally for fun, and bouncing ideas about each others projects. It's been fun, motivational, and very productive, especially being a work-at-home freelancer.
So any other Los Angeles devs who'd be up for a mutual work session? I'm in KTown and anywhere around or DT/Weho/Noho works great.
Bit about me: I recently released Postmortem: one must die on Steam and and currently working on my second title. I'm a Polish-American, laid back, sarcastic, and somewhat insightful guy, always open to meeting new folks, giving constructive feedback, and enjoying a fine Americano
Any LA devs up to grab a coffee, pull our laptops, work on own projects, but bounce ideas?
Comrade, Listen! The Glorious Commonwealth's first Airship has been compromised! Who is the saboteur? Who can be saved? Uncover what the passengers are hiding and write the grisly conclusion of its final hours in an open-ended, player-driven adventure. Dziekujemy! -- Karaski: What Goes Up...
I'd be down. I'm usually on the West side, but I travel around quite a bit for work.
Oh cool, how far on west side? And what's your schedule like? Mine's pretty random as a freelancer, but usually flexible.
Comrade, Listen! The Glorious Commonwealth's first Airship has been compromised! Who is the saboteur? Who can be saved? Uncover what the passengers are hiding and write the grisly conclusion of its final hours in an open-ended, player-driven adventure. Dziekujemy! -- Karaski: What Goes Up...
Oh cool, how far on west side? And what's your schedule like? Mine's pretty random as a freelancer, but usually flexible.
My schedule is all over the place actually. Today I'm in Playa Vista, Venice and then Santa Monica. Tomorrow Playa, Venice, Santa Monica, Hollywood. Typically I will have a few days a week to go pretty much anywhere in SoCal. My job is very flexible.
This weeks a bit packed, I might have time Friday late morning/early afternoon if you can swing by KTown?
Comrade, Listen! The Glorious Commonwealth's first Airship has been compromised! Who is the saboteur? Who can be saved? Uncover what the passengers are hiding and write the grisly conclusion of its final hours in an open-ended, player-driven adventure. Dziekujemy! -- Karaski: What Goes Up...
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