note: this is a copy paste from another topic on another website
i have an idea for an rpg in the style of a first person shooter. a simple post apocalyptic setting in st. Louis.
i have ideas for game features but i think i need some constructive criticism before they can be rock-solid.
my first idea is taking time to pick up objects. like if you see something important lying on the ground, instead of it instantly warping to your backpack, you actually kneel down, take off your backpack, pickup the object and put it in your backpack. i think it would make you think, like "if a firefight starts, i cant go around picking stuff up"
another thing is a npc support system, like if you need air support, you can pull up a radio or phone and get a jet that's sitting at your home base to fly over and take out the baddies, or get a squad of your soldiers to meet you in a van or car. with the soldiers being used to help scavenge for supplies and help during firefights. this feature would work well with the story i have.
how about hunger and thirst? you have to scavenge for supplies, water and food included. i would make it to where its necessary but not annoying, like you can go a few days without food or water, but you will feel the negative effect after the first day. and if you consume something it takes a little time, just like picking up objects like i mentioned above.
a base building and crafting system. small scale crafting and large scale crafting, like making small melee weapons to large tents and sandbag walls. need to sleep for the night but nowhere near home? you and your party can board up the windows and door of a store and hold up there. want to make a storage outpost or small operating base? build up some walls, put a command center in the middle, and add other facilities. like a designated storage area, a sleeping tent for the workers, or a makeshift radar station.