Hi,
I've been trying to load large images (like 5000x2000, basically of map back ground) into an SDL_Texture*
Example:
SDL_Texture* image;
image = IMG_LoadTexture(renderer,"data/test.png");
But with a large resolution the image can't be load into the texture, with lower resolution like 1280x720 it works fine.
Is there a limit of size for an SDL_Texture?