I'm not currently in the game industry, so these questions don't really apply to me right now. They might in the future, but who knows. Nevertheless I think about the following questions a lot, so I'll ask and see what kind of answers I get...
1. I've read plenty of times something along the lines of "Once you're in, it's easy to move to other positions within the industry"
Is that true? Why? If I'm a programmer for 3 years, what makes me more attractive as a producer than a fresh graduate? What do I know as a programmer, a different discipline, that anyone else wouldn't? Is it because I have 3 years in the industry? I've been working in cable advertising software for a year and a half, but I don't think that means I could be trained for a project manager position in my company any quicker than anyone outside the company could.
2. If number one is true, is there a limit to it? Is there a point where you just can't jump jobs any more? If you spend 15 years as a programmer and you are now a Technical Director, could you suddenly find yourself in a level designer position? (Why would you do that?) What about a Creative Director position? Why? What makes a Technical Director qualify for a Creative Director position?