How to split workloads in a team
I mean even though they are all artist they still have strength and weakness...
The tasks should be discussed with the team. Identify what each artist's strengths are, and discuss the task list fully with them. Identify gaps (tasks that don't match up with any of your artists' strengths) and discuss solutions. In short: involve them in the task assignment decision process.
-- Tom Sloper -- sloperama.com
I know that we should discuss...
but if no one is managing the to do list and other find that he is doing more work than the other
it feels like the team gonna collapse
Everyone is selfish and wants some part they own for themselves
so I perhaps think about sharing it per stage
so each person got a stage they can own
and try to keep the art style as similar as possible
I want to tell them the pro and cons in the way we share workloads
can somebody who have done this kind of management give me advice ?
I kinda need that right now
can somebody who have done this kind of management give me advice ?
I have only managed professionals who I was paying to do the work. I also was not the lead programmer (I was the producer). You need a producer and you need to pay your people and if they act like children, you should replace them.
-- Tom Sloper -- sloperama.com
The fact that this won't be a commercial product
it won't be anything big and all
and it's still my first project
I doubt I could pay anyone
ok, I failed about 2 times in the past perhaps this is my third try and still my first project
we make this game base on our interest ...
I am not paying anyone anything,,
I guess I will be doing trials and error for now,,
Trying which method best suited my team management
anyway, I am still open for advice
Once you know what motivates each person, you can leverage that knowledge to keep that person working effectively.
But that's not your question, is it -- you're looking for how to divvy up the tasks. So first find out what motivates each volunteer. Once you know that, you can leverage that knowledge while assigning tasks.
You should get a good book on how to manage people.
-- Tom Sloper -- sloperama.com
On the issue of consistent art, for art tasks you need an art lead and plenty of concept art. The concept art and design docs should give more than enough info on style (else they are incomplete), and the art lead should verify every model and UI screen as part of the process; no signoff means the task is unfinished and stays on the list.
Left unasked are how to turn designs into actions, how to create and identify tasks, how to reduce/agglomerate tasks into reasonable chunks, how to verify quality of the work, how to motivate people, how to lead, and how to manage people. Those are much broader questions.
We struggled with this until we took a crash course on agile development. We've now been practicing agile for over a year and our productivity has been through the roof. There are lots of resources on the web explaining how agile works. I would suggest trying it out using sticky notes on the wall, or using the free trial of either AgileZen (the one we use) or Trello.
I really think that management shouldn't be a big issue when I keep the team small,,
and also Managing things isn't really the thing that interest me in game making process
They are important.... so I need to do that..
Some of the people whom I have worked with in the past doesn't use computer often so I think yes sticky notes and paper are better for my team...
ok here is how it usually goes
They draw things on paper base on the description given to them
send them of to me,,
me or one of my friend trace it and add some basic colour
and hope that someone will animate that
because Animating is a painfully long process for a newbie
I am a programmer and I've tried web design before so I can basically trace
I will try to find out more about Agile Development
I know Trello for a long time it's just that they rarely use computer so it's out of option for now...
and these unasked broader question
Left unasked are how to turn designs into actions, how to create and identify tasks, how to reduce/agglomerate tasks into reasonable chunks, how to verify quality of the work, how to motivate people, how to lead, and how to manage people. Those are much broader questions.
I think I might ask them in the future,
I just think that if I ask now, there will be a swarm of article to read and perhaps I'll back down out of depression ....
please pardon my english...
thanks for all your reply and sorry for the late reply
Some of the people whom I have worked with in the past doesn't use computer often so I think yes sticky notes and paper are better for my team...
The paper system is useful for people who enjoy computers and use computers for everything else. He's just talking about the task-tracking method favored by the management system he's talking about. But for a team that is not co-located, a paper scrum board may not work.
-- Tom Sloper -- sloperama.com