Related topic http://www.gamedev.net/topic/650519-industrial-revolution-strategy-post-mortem-and-ideas/
Check that one if you want to get into the mood of mercantilism http://en.wikipedia.org/wiki/Mercantilism :)
Trade subsystem for a *relatively simple* strategy game during industrial revolution. You govern an island nation and want to industrialize it.
I look for a suitable trading system and please try not to go too complex, it's just a subsystem, it's not a trading sim :)
Basic requirements:
- it needs to allow acquiring some resources, since the player won't have them all domestically in sufficient quantities
Advanced requirements:
- it should use merchant ships (player owned) to carry stuff
- you should be able to buy raw resources
- you should be able to sell finished products (preferably with some limit, so you can't simply produce and sell everything and make big bucks), maybe some sort of "markets for finished products" would do the trick?
Expert requirements:
- it might use navy ships to "protect the trade"