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***GENERAL INFO***
***TITLE***
" Amethyst Gear Online" Working title.
***STYLE***
Sci-fi/Steampunnk/Action- Adventure
***TYPE***
Open world RPG
***TARGET AUDIENCE***
14-30 (age)
***GAME FLOW***
Travel through boat, airship, steamtrain, or rent some form of animal buying and maintaing one is expensive.
This is to encourage those who want to become Tamers skills that makes them unique.
***LOOK AND FEEL***
Steampunk anime/ 3D cell shade, with Sci-fi overtones in some locations.
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***GAMEPLAY***
***GAME PROGRESSION***
Game updates in Episodes.
***MISSION/CHALLENGE STRUCTURE***
Fight against an unforgiving world for fame and fortune
***OBJECTIVES.***
The objective is to create the greatest charachter, to complete quests for fame, and
loot.
***PLAY FLOW***
Fast pace, quest to quest to keep players engaged.
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***MECHANICS***
***PHYSICS***
Anime type physics.
***MOVEMENT***
Walking, running, flying, trasnports, and mounts.
***OBJECTS***
Typical RPG assests: Weapons, Armor, key items, consumable.
***ACTIONS***
More to come. Ideal outcome is to devolp around occulus and emotiv.
***COMBAT***
Action Combat.
***ECONOMY***
World economy supported by the N.I.C. (Novarian, Intercontinential Counsil) Stable in places, not so much
in others.
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***STORY***
Galactic year X187
It has been 187 years since Last Exodus - To maintain the survival of the human race
a total of 15 "ARCs" ( Armored Refuge Colony) launched into the vast abyss in hopes of finding livable conditions.
Not all the ARCs were able to make it outside of the Sun's EM waves. Those unable
lost power to their vessels and froze to death in the deep recesses of space, their fleet
thus reduced to 7. In order to maximize the potential of finding life in a new solar
systems the fleet spread out to cover maximum ground.
One of the vessels, the ARC Named "The Aquarion" was exploring a remote quadrant for
any signs of life. It was there they found the planet "Nova" One that somewhat resembled Terra/Earth.
What came next was unexpected! THE MAGNETIC FIELD OF PLANET NOVA COMPLETELY
shut down the electrical system causing the ARC to crash into the planet. The Aquarion
was primarily a civilian vessel. No one or nothing truely important resided on it.
Maybe it was coincidence, or fate? But this planet was exactly what they were looking for.
The part they were not prepared for however is that on this planet the EM field opperated at * Dense core of rare material That causes EM field.
a diffrent frequency from most other places in the universe. Stranded, alone, and unable to
call their fleet for help. The Terrans were forced to turn to the straange nature of this foreign
planet for survival. A planet where depending on the angles and positions of their twin suns
the sky is set a blaze with magnificent ever changing hues of color.
Strange vegitation the size of small buildings, and monsters even larger.
THEY SOON LEARNED THEY WERE NOT ALONE ON THIS STRANGE WORLD....
The wayward travelers encountered the Anjyri, a race whose perception, intellect made up for
their lack of height, and physical stature . They extended a hand in friendship to the Terrans, and as the years passed by they slowly
helped the Terrans adjust to life on Nova. Now once the other races found out about the Terrans, and their technology, they came to be reveered and
worshiped. Terran technology was believed to be a blessing from the gods, the savior of Nova. However every yin has a yang....
In the midst of the jubilee, the Kodian army in began a great purge of Nova in the name of the Void. They first launched a campaign on the North
western edge of Kodonia, formally part of Ry;Quia and made quick work of any opposition. They then set their sights on Anjyria,
heavily outnumbering the Anjyri forces 3-1, but with the help of the Terrans, they were able to produce steam powered firearms. With new
weaponry and the Terrans high knowledge of tactical combat they made quick work of the enemy. Victory it seems did not come without consequence.
In order to fund the war effort Steam Arms were sold to "independent interests" a problem still plaguing the planet to this day.
70 years have now past since the Terrans first arrived on Nova, and in the small amount of time there, the technology they brought has almost
brought ruin to the planet.
In order to protect Nova from another great catastrophy "N.I.C" (Novian. International. Counsilite) or the Counsel for
short were started to promote peace. For now things are stable, economies are recovering, and some are begining to forget, and
live in harmony. But peace never last long? Does it?
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***RACES***
**TERRAN** Galatic Refugees who are stuck on Nova.
Genetic stats
STR 2
VIT 2
CON 2
INT 3
DEX 3
FOC 2
LUK 2
AGI 2
PER 2
-Destructive -Weapons tech supplied by war resulted in the largest causilties ever seen.
-Ingenuitive
-Resourceful
Scenario A
**Unari (Uu- nar- e) ** Giant yeti type creatures who inherit the artic and forests of Nova.
Genetic stats
STR 4
VIT 2
CON 2
INT 3
DEX 3
FOC 1
LUK 1
AGI 3
PER 1
-Strong
-Cleaver -Talks good shit
-Bloodthursty -Bloodlust skills?
**Ig'Nir (Ig-Near)** Dragon creatures who live in the skylands. *are not fond of dark arts
Genetic stats
STR 2
VIT 2
CON 3
INT 3
DEX 2
FOC 4
LUK 1
AGI 1
PER 2
-Wise
-Stubborn
-Vicious -Very cunning in and out of battle
**Ry'kwin (Rye-k-win)** Small Owl like creatures that dwell in mountains.
Genetic Stats
STR 1
VIT 1
CON 1
INT 5
DEX 3
FOC 4
LUK 1
AGI 2
PER 2
-Astute Scholars
-Agile
-Arragent
**Koda MEDIUM** Descendents of the Ig'Nir, They fell from the skylands when
the "Dark star" crashed through one of the major islands. The
survivors were banished. After time they lost their wings and adapted
to the climate.
Genetic Stats
STR 2
VIT 1
CON 1
INT 1
DEX 2
FOC 2
LUK 5
AGI 3
PER 3
-Vengful -Never forgets grudges
-Religious
-
**Anjyri (Aan- Yeah- re ) ** Fox people of the forests, plains , mountains and desert. -roma/hispanic culture refrences
Genetic Stats
STR 1
VIT 1
CON 1
INT 4
DEX 2
FOC 2
LUK 3
AGI 4
PER 2
-Tactical
-Sly
-Never really know what they are thinking
Not native to the plains, but use their influence with the Terrans to operate safely.
Even though they are the "richest" race on the planet, they also have largest gap in
income. The lower classes love the planet and fight to protect it, the aristocracy
just use the planet for its resources. * Future Anjyrian civil war?
Euni (Uni) -Bison Gentle giant bisons from the plains.
Genetic Stats
STR 3
VIT 5
CON 4
INT 2
DEX 1
FOC 1
LUK 2
AGI 11
-Tough
-Gentle
-Enlightened - ArCaner
Qn (ken) -African wild dogs of the plains, friends of the Eeuni
Genetic Stats
STR 1
VIT 1
CON 1
INT 3
DEX 4
FOC 2
LUK 1
AGI 5
PER 2
-Grouplings
-United
-Energetic T
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***ROUGH PLOT***
Gameplay will take the form of Episodes like //.Hack and Breath of Fire. Each episode expand the story line.
***EPISODE 0 : BEFORE THE STORM***
Nova. X1420
In this patch all the world is neutral. It has been 20 years since the last great war was fought, and the council was established in order to ensure
peace and harmony. However resources are a hot topic.
-Learn of secret plot by the Anjero. They just want the technology. They don't care about the terrans.
- Play on not enough resources
- Terran displacement. Have a few cities but mostly refugees
-Ry'kwin head of The Nova alliance appointed the Lyo the magistrate to uphold its orders.
-Basir the second strongest Judge of the Magistrate. * Need cool title for that* He is an Astral Slinger.
-Mostly He say she say.
-Quests need to show off the world repairing after the war, and the unrest that is growing.
-STILL TENSION BETWEEN ANJERO AND THE KODA. LONG STANDING RELIGIOUS CONFLICTS
- STOP RIOTS
Episode 0 : DISCORD
Nova. X1421
In this patch all the world is nuetral. It has been 20 years since the last great war was fought, and the council was established in order to ensure
peace and harmony. However resources are a hot topic.
- Oppression of lower class rising in Anjyrian territory
-Ry'kwin head of The Nova alliance appointed the Anjyrian the magistrate to uphold its orders.
- Play on not enough resources
-Quests need to show off the world repairing after the war, and the unrest that is growing.
- Terran displacement. Have a few cities but mostly refugees
-Basir. an Anjyri Astral Slinger is The "High Judge" of the Magistrate. *
-Learn of secret plot by the Anjero. They just want the technology. They don't care about the terrans.
-Mostly He say she say.
-STILL TENSION BETWEEN ANJERO AND THE KODA. LONG STANDING RELIGIOUS CONFLICTS
-Anjyri civil war brewing, counsil refuses to take action.
-Recieve orders to quell
Episode 1 : NEW DAWN
-Anjyri civil war is in full swing.
-Rebellion is being crushed.
-A mysterious masked figure known as Sol appears and turns the tide of battle
-Local Leader of the Anjyri is assassinated. Mystery
-Sol claims responsibilty and starts the "New Dawn"
- The civil war ends
-Is declared a wanted fugitive by the counsil.
-Sends Basir to ensure that Sol's actions don't get out of hand
EPISODE 2 : CALAMITY
-Claims the counsil is weak and frail and disgraces their name. And the name of Basir the Anjyri High Judge for not taking action
to protect his own people.
-Basir challenges him to a duel.
-Sol defeats Basir. Basir dies in explosion.
-New Dawn declares war on the council for freedom and justice.
-Take a side. "New Dawn", "Council", or "Neutral"
-Sol plans to open gates on the Tri-Lunar eclipse to realease astral beasts to fight for him
-It pereminatly throws open the gate.
EPISODE 3: DARK PRELUDE.
-MEANWHILE... THE SECRET IG'NIR WORSHIPERS OF the dark godess Verna Vi Vermila, who have infiltrated a core section of the church
have convinced adventurers to destroy 99 soul stones all over Nova. Once the last sould stone is destroyed the episode will end. And the *VYERNA GODDESS OF DESTRUCTION .
church will reward those who found and destroyed these stones.
- Too many astral beasts start to get through the gates.
EPISODE 4 INTO THE ABYSS
RACE QUEST. THE CHURCH HAS ANOTHER MISSION TO ALL THE ADVENTURERS OF NOVA. FIND THE "HERETIC" IG'NIR
WOMAN AND BRING HER TO THE CHURCH TO ANSWER FOR HER CRIMES. FIRST ONE TO FIND HER GETS REWARD. ONCE SHE
IS FOUND AND TURNED IN, THE CHURCH PERFORMS SOME DARK RITUAL ON HER. APPERENTLY SHE WAS THE VESSEL THAT
HOUSED VYERNA'S SOUL, TO BIND HER. WITH THE VESSEL DESTROYED VYERNA IS FREE TO WALK ONCE MORE.
IRONICALLY SHE HAS BEEN ON NOVA FOR ABOUT 2,100 YEARS. SEALED IN WHAT AS KNOWN AS THE "DARK STAR"
-Once she is defeated in her giant form she sheds off her outer shell and emerges a radiant beautiful woman imbuned with dark
energy.
-She flees declaring her return.
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***GAMEPLAY***
Hack and slash Action!
Action combat rpg system. Implementing Occulus rift, and emotiv systems controller for truly immersive gaming.
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***SYSTEM***
Occulus rift, Emotiv controller, Action combat, Basic RPG elements, Quests.
***RACE QUESTS***
THERE WILL BE QUEST SO DIFFICULT, RENOWNED, AND EPIC THEY CAN ONLY BE
COMPLETED ONCE, BY ANYONE/GROUP. THESE QUESTS WILL GIVE RARE LOOT, ENSURING TO
PRESERVE THE VALUE OF THEESE ITEMS. THESE QUEST ARE GERNERALLY KEY COMPONENETS
TO THE OVERALL STORY OF THE WORLD OF NOVA.
**ALLIANCE SYSTEM**
AT CERTAIN POINTS IN THE GAME SMALL WARS WILL BE ENSUING.
IN ORDER TO ENTICE PLAYERS A CHOICE WILL BE GIVEN.
IF YOU ARE PLAYING A CURRENT CHARACHTER AND AN "WAR IS DECLARED"
YOU MAY CHOOSE EITHER SIDE OR CHOOSE NEURTRAL. HOWEVER NEURTRAL WILL
AFFECT HOW THE WORLD SEES YOU, YOU MAY SUFFER FEES OR BONUSES DEPENDING ON
HOW THE NPCS FEEL ABOUT THE WORLD. WHO KNOWS YOU MIGHT EVEN FIND A HIDDEN
QUEST. NPCS MUST REFLECT THE WORLDS CHANGES, NOT ALL HAVE QUEST. AND IT ALL
DEPENDS ON YOUR REPUTATION BEING AT A CERTAIN LEVEL WITH THIS PERSON.
* Action Combat
***PRESTIGE/REBIRTH***
THERE WILL BE AN INSTANCED QUEST YOU CAN TAKE AT LEVEL 70 WHERE YOU FIGHT A TIME
WIZARD. JUST AS YOU ARE ABOUT TO DEFEAT HIM, HE SENDS YOU BACK IN TIME. YOU LOSE
ALL YOUR ITEMS YOU HAD EQUIPED AT TIME, FORTUNATLY FOR YOU YOUR MIND STRONG
ENOUGH FOR YOU TO REMAIN YOUR MEMORIES, HAD IT BEEN ANYONE ELSE THEY WOULD
HAVE FORGOTTEN EVERYTHING. THIS GIVES YOU THE "I WISH THAT I KNEW WHAT I KNOW NOW WHEN I WAS
YOUNGER" PERK. YOU START OF AS A LEVEL 1 JOB 1 OF YOUR CURRENT CLASS. IN ADDITON ONCE YOU MAKE
IT TO L 45 J 20 YOU MAY ADD AN ADDITONAL CLASS. PRESTIGING ADDS A FEW BONUS SKILLS TO THE
CURRENT CLASS. ALL PRETIGED CHARACHTERS WILL BE REFERED TO AS "REBORN [class]"
ie REBORN SWORDSMAN, REBORN DESPARDO.
***CLASSES***
Base level system, and Job level system.
In class system, players start as Novice and at level 10 have choice between 18 initial classes. These are:
1. Neophyte.
2. Squire
3. Martial artist
4. Thief
5. Gunslinger
6. Rifleman
7. Scout
8. Flame Esper
9. Conjurer
10. Wind Esper
11. Scholar
12. Acolyte
13. Celestilist
14. Water Esper
15. Arcaner
16. Apothecary
17. Dark Mage
18. Archer
Each of the 18 Classes also has their own grooves. Depending on where you learn the class at in the world
you may have slightly different skills, offering a unique gameplay.
Example
*NEOPHYTE DASH GROOVE FENCING GROOVE SAMURAI GROOVE - . At Level 25 they can choose EITHER: One sword, or two swords
MASTERIES BURST|COMBO SPEED|PERCESCION HALF MOON| FULL MOON
Here you see Neophyte has three grooves. Dash, Fencing, and Samurai.
Players will recieve 50% of skils from their base/core class tree, the other 50% comes from the groove type.
So if a player is a Fencing Neophyte He will gain half skills from Neophyte, and the other half will be made up of
speed and percscion. Your skill chart will look something like this.
______________NEOPHYTE__________________
| SPEED CORE PERCESCION|
|AGI +| STAB SURE STRIKE| - raises dex by [x]%
etc etc etc
After players reach level 25 Job 20 they can advance in their respective skills in 2 ways. Specialist, or Hybrid.
The first way is to continue on one of two of your class tree. An example of this would be:
A Level 25/20 Neophyte can choose to specialize in One sword or two swords.
Even though two swords isn't useable by Neophyte once they become Dual swordsman, they will gain a
skill that allows them to use 2 swords. And any active, and passives from the custom neophyte class will
carry over.
The second way would be hybrid, also known as class synthesis.
You can also choose to learn another basic skill set.
A level 25/20 can choose to be anything else, example of this would be a Fire Esper.
Instead of normal sub classing, class synthesis seeks to reward players for being "unique"
So instead of being a Neophyte - Fire esper the classes will be checked and replaced by a combined class
I.E. Neophyte + Fire Esper = Flame swordsman.
The new class will track all skills you have learned, and give you a customized skill chart, to skills that only
you can use.
***STATS***
Stat system invovling the following:
STR. TOTAL WEIGHT CARRY. ATTACK MAX
VIT. HP. KNOCKBACK RESISTANCE.
CON DEF. STATUS RESISTANCE
INT. MAGIC MAX. CRAFTING, MANA 1
DEX ATTACK MIN.CAST TIME. MANA . STAMINA
FOCUS RANGED ATTACKED MAX, M POWER MIN. MANA. STAMINA
LUK CRIT %. + BONUS TO ALL STATS FOR EVERY 5 PTS OF LUK
AGI MOVEMENT SPEED, ATKSPD
PER. RANGED ATTACK MIN, CRIT MIN
At charachter creation players will have 20 points to alot into any of the 9 Stats. Each race will also have 20 of genetic stats that cannot be changed
and will add to their stats. (See races above)
Each time a player gains a base level they get more points to alot. Every 10 levels they get on more point to alot.
1-10 11-20 21-30 31-40 41-50 51-60 61-70
1pt 2pts 3pts 4pts 5pts 6pts 7pts
This should make a total of 320 total possible stat points.
*Note Every 20 Levels it takes 1 more point to level up a stat.
point cost
1-19 20-39 40-59 60-70
1 2 3 4
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***ASSET BREAKDOWN &
TEAM REQUIREMENTS***
Art
[Lead Artist]
|
Art: Concept Art, Storyboard. Charchter sketches
3D Art Models- Players, Enemies, Bosses, Npc, Props, Scenes
UI/Menu & HUD
Particles
Level Editor(s)
Programming
[Lead Programmer]
|
Programmer(s)/ Battle Systems & 3rd party components
Programmer(s)/ Quests & Npc's
Programmer(s)/ Menus, Stats, & Allignment
Developers
[Lead Developer]
|
Tutorials
Quests & Duengons
Weapons & Skills
Monsters
Dialouge/writers
Sound
[Audio Director]
|
Composer(s)
FX artist
Voice Talent
Audio Editor
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*** SUGGESTED GAME FLOW***
-Charachter Creation/Select
-If you are creating a new charachter, you choose a hometown.
-Get sent to hometown to help with "tutorial quests" (can choose to skip)
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***SUGGESTED TIMELINE***
EPISODICAL.
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***ADDITIONAL IDEAS***
4 SIDE SKILLS THAT ARE AVAILABLE TO ALL JOBS THAT WILL HELP THEM IN SOME WAY TO MAKE MONEY.
-BLACKSMITH
-CHEF
-MINER
-MERCHANT
Job Quest system.
Feel like you belong to your class. Do jobs geared to you class. Thieves steal, Knight protect. ETC