While playing a game called Device 6 on iOS recently (interactive novel type game) I thought to myself, could text adventure games still work these days?
I'm sure many talented game designers could craft brilliant text adventure games, the problem still persists that graphics these days is used to market games. Since people cannot play the game they get shown pictures and videos. This can't work for a text adventure game.
I thought maybe a well made demo could replace trailers and images to entice players more. The recently released Stanley Parable has shown me that, when done well demo's can be very effective. Most demo's these days cause a drop in sales of the game in question.
So theres two parts to this. Firstly can a text adventure game be fun when compared to modern games? And secondly, would it sell?
I suppose this is a wide question but I thought it would make for a nice conversation topic.