The most fun earning money mechanic I enjoyed was in Capitalism II. You were setting up factories, retail, R&D, decide which goods to produce, where to get resources, make vertical or horizontal integration. It was a lot of fun.
My point is, you can't beat it and you don't need to. RPGs will always have inferior money system than tycoons (which were designed with one and one goal in mind only, to make earning money fun). Because RPG are more about story, NPCs, locations, equipment, artifacts, dragons, princesses, evil lords, treasures.
Instead of fixing a weak point of a genre, highlight its strong points. If you made all the important RPGish stuff very fun, no one will care if the money earning part is lame.