After 4 years of learning how to program and making games, I'm starting to realize that game development is not my thing. For few months I was struggling, I had the skills, but I had NO ideas for games, and I realized that I'm not that interested in games, or at least in those AAA games like COD or Battlefield or other shit. When I was younger, yes. I liked playing games, and loved making them. But now, it seems like I've grown out of it. And it's sad. I started programming JUST because I wanted to make games. But the spark inside my is getting dimmer. I still LOVE programming in general though. I like doing stuff with my arduino, I like doing graphics with OpenGL, I like writing terminal ascii tetris game. But I can't seem to force myself to do a bigger project.
But I don't even know why I'm writing this here. Maybe I just want the world to know how I feel. Maybe there are more people like me who just need to stop forcing themselves to do what they don't want.
Edit: I just want to tell that my "depresion" cloud is gone. My mood swings sometimes get the best of me. Now I'm trying to plan my game from ground up, and don't start programming until I have my basic sctech on paper. During the days I was thinking a lot about games, and game design in general. I want to screate something absolutely different, break those stupid standarts that big companies are making. I now know that my game is going to be very simplistic in graphics, slow gameplay, calm music (not sure where I will get that) and vivid colors. I feel like I should express myself in my game. I still don't have an idea for an actualy gameplay, but I'm working on it.
So I was scrolling through "Top" games at google play, and found out 40% of them are clones. Minecraft clones, mario clones, clones of other popular mobile games, counter strike clones and many more. Other 59% are games with shitload of ads and spam. And less than 1% are actually good games. I'm sick of all the games on mobile phones, they just copy a game from PC or console, add the virtual joystick controls, pump it with adds and sell it as "mobile game". You just can't do that. Mobile gaming is not just portable PC or console gaming, it's absolutely different category. And I'm talking about touch screen games. Game devs do not see full potential in all the sensors they are given to use. I will try think differently. I hope I will not fail misserably, I want to at least finish my game, and publish it to the public for free, without ads (if I won't become greedy while making that game)