Okay, I've got my zombie model. Using Blender, I've rigged w/ a simple walking animation, and export to the correct *.FBX format for Unity. I import the model, scale down to size, the animation imports, and it appears to work right, until I try to put it in my scene... Here are my errors:
1) If I drag the model from the asset manager into the scene, it rotates the model 270* to give it the correct orientation, and this is nice. But, when I go to apply the mesh collider component, the mesh collider doesn't correct itself. (IMAGE 1) There is no way to rotate just the component
2) If instead of the model, I apply the collider asset to the armature itself, it's hovered above the model. (IMAGE 2)
3) The only other way, if I create an empty GameObject, add the model and everything to it, then apply the collider to the armature or the game object, the collider is rotate. (IMAGE 3)