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How to setup a project template for freeglut in VS2010?

Started by November 06, 2013 04:25 PM
0 comments, last by Dave Hunt 11 years, 3 months ago

Hi,

as described in the freeglut readme I copied the include and lib folders to CommonFiles->MSVC. Now every time I create a project I have to define additional dependencies for compiler and linker. Btw, the readme doesn't say anything about the fact that you have also to set the linker to not icncremental. I also have to add other header files to every new project.

This is annoying because as a beginner I am creating new projects all the time. So how to setup a template for a project? I am using Microsoft Visual C++ 2010 Express. My projects are created as empty Win32-Console applications.

Greets

EDIT: This whole OpenGL thing also takes a number of predefined methods (RenderScene(),Reshape()...). Maybe one could add them to such a template too.

There should be an Export option on your File menu. If not, go to Tools->Customize and add it.

All you need to do is set up your project the way you want it and then Export as a project template.

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