Why did Unreal Engine 4 remove Global Illumination?
Why did Unreal Engine 4 remove Global Illumination and SVOxel?
Last I heard the dynamic GI wasnt running well on consoles, think its still there on PC. Dont quote me on that.
How do you know it's been removed? They probably still have the code there for anyone who wants to use it, but not every licensee will need it. Many licensees may be better served by IBL-based GI, which they also have.
SVO is very performance intensive -- the IBL GI shown in the infiltrator demo isn't as accurate, but is cheaper, which means you have more GPU time to draw other stuff.
Btw, it's SVO or sparse voxel octree, or voxel cone tracing, not SVOxel ;)
SVO is very performance intensive -- the IBL GI shown in the infiltrator demo isn't as accurate, but is cheaper, which means you have more GPU time to draw other stuff.
Btw, it's SVO or sparse voxel octree, or voxel cone tracing, not SVOxel ;)
. 22 Racing Series .
Powered by SVOxel sounds more marketable :P
"I AM ZE EMPRAH OPENGL 3.3 THE CORE, I DEMAND FROM THEE ZE SHADERZ AND MATRIXEZ"
My journals: dustArtemis ECS framework and Making a Terrain Generator
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