Hi guys, I am totally new to 3D game development but not to C++ and Autodesk Maya so I think it will boost my learning of the three game engines specially Unreal which I find pleasing and awesome when I played with the code.
But unfortunately, I really do not know the game development workflow for this games being a solo developer. I know I whould start with planning the game but what is next? asset creation then what is next? I really do not know. Is it the same with 2D development such as XNA and MonoGame? If you have opinions, please post it here to help me and I will choose which is the most suitable workflow for me. thanks