I am considering having "gods" in my next video game but I have a bit of a trouble grasping the concept of gods.
I am split between two ways I can present them, one of the ways is that they will be manifestations of concepts from inteligent creatures, and the other way is that they are assended from ordinary creatures who did extraordinary deeds.
If the are just manifestations of concepts or basic believes they would be less complex since they would need to follow a set of principles (like a manifistation of the concept of order is unable to kill a hier to a throne since it could cause a kingdom to plunge into chaos). This would also make the gods much more specific, since if a god is the god of war and wants nothing more than endless bloodsheed he would have to either convince his generals to not win wars or even kill them himself to make the war last longer thereby making the bloodsheed last longer (so he can't be worshipped by any sane general since he would be unable to win the war due to the gods interferance and he would not be worshipped by the common soldier since the war gods interest is seeing blood be spilled not having a specific side win).
If they would be just people, like you and me, they would have a much deeper way of being portrayed but this could result in them doing actions out of character. They could get a deeper conention to a specific tribe, organisation, people that could be used in an interesting way.
I aslo have ideas that the player will eventually combat these gods, if the gods are concept given life then they would be hurt by using an opposite of the concept the fight for (like a god of order would be hurt by chaos, a god of harvest would be hurt by famine) if the gods are creatures who assended then the battles would be more straight forward (on the level of; bash him with a stick till he is down).
So here is were my problems lay; I don't know what type of god is the best one to pick and I would much like to get help from this community.