Weird slow down problem
For some reason my program slows down whenever the camera nears the poly. Min and max filtering on the texture are both linear, and the texture is 256x256 so that''s not a problem either. I''m rendering the mesh using the classic slow mode, I learned how to use that NV_vertex_array_range thing I''ve been hearing about. Anyone have some ideas? Would it help if I posted some of the code?
October 27, 2001 12:18 AM
> or some reason my program slows down whenever the camera nears the poly
This smells like a fillrate problem. How many polys do you render, how big are they, and most important: if your camera goes near your poly, then could it be that several polygon layers cover the whole screen ?
This smells like a fillrate problem. How many polys do you render, how big are they, and most important: if your camera goes near your poly, then could it be that several polygon layers cover the whole screen ?
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