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Weird slow down problem

Started by October 27, 2001 12:10 AM
1 comment, last by ChrisFriesen 23 years, 4 months ago
For some reason my program slows down whenever the camera nears the poly. Min and max filtering on the texture are both linear, and the texture is 256x256 so that''s not a problem either. I''m rendering the mesh using the classic slow mode, I learned how to use that NV_vertex_array_range thing I''ve been hearing about. Anyone have some ideas? Would it help if I posted some of the code?
> or some reason my program slows down whenever the camera nears the poly

This smells like a fillrate problem. How many polys do you render, how big are they, and most important: if your camera goes near your poly, then could it be that several polygon layers cover the whole screen ?
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sounds like it isn''t being clipped to the frustrum

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