All Content
Blogs
Forums
News
Tutorials
Log In
Sign Up
Login
Username / Email
Password
Remember me
Forgot password?
Login
or
Don't have a GameDev.net account?
Sign up
Forgot your password?
Email Address
Reset Password
Please contact us if you have any trouble resetting your password.
Home
Blogs
Forums
News
Portfolios
Projects
Tutorials
19
users logged in
Proud partner of GDC 2025
New?
Learn about game development
.
Before posting, review our
community guidelines
.
Support GameDev.net with a monthly
GDNet+ subscription
!
Follow Us
Chat in the
GameDev.net Discord!
Back to NeHe Productions
Advertisement
Vertex Normals, I think?
NeHe Productions
Affiliates
Started by
Jackthemeangiant
October 24, 2001 09:35 AM
9
comments, last by
Jackthemeangiant
23 years, 4 months ago
Prev
1
2
(current)
Anonymous
October 27, 2001 01:41 AM
that acos(double a)
sounds like the double angle formulae.... r u sure its right?
Cancel
Save
Prev
1
2
(current)
This topic is closed to new replies.
Advertisement
Popular Topics
C++ pointers that are released upon going out of scope
General and Gameplay Programming
Long Time Noob. on his last leg
Games Career Development
Another better idea than GTA (change my mind)
GDNet Lounge
click and drag sprite
For Beginners
How to Resolve This Normal Issue?
Graphics and GPU Programming
Returning an object on the stack in a variadic function causes a crash
AngelCode
Advertisement
Recommended Tutorials
Paris GDC: Day Two
Event Coverage
The Physics of Racing, Part 4: There Is No Such Thing as Centrifugal Force
Math and Physics
The Shaming of Pac-Man: A Remake of the Classic From the 80's With A Beginner Friendly Class Framework
General and Gameplay Programming
IGF 2010: Marc ten Bosch
Interviews
Online Video Game Engines: Discover Why You Should Use Them
Engines and Middleware
Advertisement
Reticulating splines
About GameDev.net
Community Guidelines
Terms of Service
Privacy Policy
Contact Us
Copyright (c) 1999-2025 GameDev.net, LLC
Back to Top