the used game market benefits people other than the game devs/pubs. I want the 2nd hand market shut-down, we don't need it. And the industry is better off without it.
So would you be in favor of shutting down all physical stores that sell games? After all, some of that money (not much, but some) goes to the store, and the store isn't the game dev or publisher. The same is probably true of any online retailer other than Amazon. Do you feel like shutting down all video game rental stores and services as well?
Who's greed ? You are implying the publishers are greedy because they want to make money on someone buying the game, yet you are arguing that you should make money on that purchase... you ! Isn't it then your greed, not theirs ? Greed being the desire for making money, you think it's preferable that you make money rather than the devs/pubs ?
It's a question of maximizing economic efficiency by maximizing commerce at different prices and times. If I won't buy a given game at $60, that's money that the publishers and devs don't get as well. Is the gaming market truly better off if I don't buy a new game than if I buy it two months later for $40? Is the developer better off that I never play the game, never see how good it is, and am never any more likely to buy subsequent titles they develop again? Sure, MSRP will drop over time, but only the biggest titles (the ones most likely to resist price decreases) will be able to hold shelf space over other titles as new big titles are released.
Used game stores aren't as important as they used to be. When I was younger, at least where I lived the used game stores were the only specialty video game stores in town. They were the only place to go for an offbeat or less popular title because no major retailer would devote the shelf space to anything but the few biggest titles of the year. They didn't kill the industry then, and I became a fan of more game developers than I ever would have otherwise because I couldn't have afforded so many games any other way. And that includes new game sales, once I had already established that I liked the work the company did. Why should the store, which has to pay for its space and staff, not be able to turn a profit by physically housing the old or unusual games that made the stores worth visiting? Is it really better that the publisher continue to house unsold units in a warehouse (that they have to pay for), losing potential profits as the MSRP drops until it winds up in the $2 bin at Walmart at a major loss? While losing the reputation effects of having more people play and enjoy their products, no less.
In the same way that one pirated copy of a game doesn't necessarily equal one lost sale, one used game sale does not necessarily equal one lost new game sale. Eliminating used game sales will cause game studios to have less exposure in the population and make buying a game (even with reviews or word-of-mouth recommendations in hand) a riskier proposition. The gaming market will shrink. That's not good for the industry, and it's certainly not worth shutting down an entirely legal business approach just because some unknowable number of primary sales aren't taking place.