Related topic http://www.gamedev.net/topic/642909-what-an-emperor-of-a-space-empire-does/
For a game about being an emperor (SF). I wonder about the government model and the gameplay implications (especially external empires/threats vs internal threats).
Generally, there are two models (yes, I know there are more possible but I'm ignoring all democracy/federation models as boring):
- feudal structure when the emperor is just the most powerful noble among all nobles and he constantly fight for power with his vassals
- absolute monarchy where the emperor holds all/most the power and there are no other nobles or they are very weak
Now, my theory (which I want to check/confirm) is that:
* when a game/story is about absolute monarch there has to be some external threat (alien invasion, other empires, other powerful enemy) or a falling empire (but not by nobles, more like rebels, independence movement), the internal struggle could be at most about an usurp by a one person, and can't be too frequent, like once in the whole game
* when a game/story is about feudal structure there should not be other empires at all, since it's all about the struggle among the nobles (imagine Dune, it would not make sense if there were other empires in that book)
Is it true? I'm not asking about rare exceptions, I'm asking if it makes practical sense to make a game/story that works otherwise. I'm also asking about your personal feelings, how you would want it as a player.
Feel free to go off topic and discusss things mildy related to the primary question, I'm generally interested in talking about space empire game.