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Simple Angel Script Editor

Started by May 31, 2013 02:09 PM
2 comments, last by osiris_dev 11 years, 5 months ago

Hello everyone,

I made simple editor for angel script files. Made it according base example "asbuild" from SDK. It is very simple but It have compiler with options to configure your own binding data to script engine. Of course without debugger it is not full IDE but everyone who tried write scripts for game without external compiler should understand my concept.

I used "wxWidgets 2.9.4" and "Angel Code 2.25". It is not open source yet because I used engine functions to made it fast. Maybe if someone will be interesting in improving of program then I could publish source.

Totem4 Script Editor 1.5 ( updated ): https://www.box.com/s/k51th5alfhcsrl08monc

All binding data is in "config.xml".

Good luck.

I found some bugs today. When I will fix it I'll update editor. It is still very raw. )

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When I get some more time I'll look into this.

It sounds like a great start for a generic AngelScript editor that everyone may be able to use. :)

AngelCode.com - game development and more - Reference DB - game developer references
AngelScript - free scripting library - BMFont - free bitmap font generator - Tower - free puzzle game

It sounds like a great start for a generic AngelScript editor that everyone may be able to use. smile.png

It is still a lot of work to do before this editor can be called "generic AngelScript editor" but I have some thoughts how make it done. First thing is need to change wxWidgets on Qt or something else because first one has sometimes strange realizations and poor functional. And of course need context help for functions and methods and debug mode for applications. Last one is most complicated.

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