Can anyone point me in the right direction as to where I could find such information if I gave more detail.....?
The fine folks in the Business and Law forum on the site are typically more experienced at that sort of thing. This is the For Beginner's forum.
Here's some quick numbers before you dig in much deeper.
Businesses are different than a bunch of people in their basement making a game. Businesses have a solid business plan and they find ways to minimize risks. That is why so little of the total budget is spent on making games, and the majority is spent on marketing and branding the games.
$10,000 per person per month. (That is not their income, that is your costs.)
There are five disciplines on the game development team.
Don't forget QA and iteration time. They routinely take more than 1/2 the development time. Novice managers usually fail to account for that, resulting in crunch and a bad reputation.
Development costs are 1/2 to 1/3 of your total funds.
Figure out your total available funds and work backwards. How much game development time can you afford?