OpenGL Programming Guide uses GLUT (which you'd never use in a real game). Other than that, it's a decent book to learn from. It's arranged more logically than the Superbible, and I haven't found any better beginner books on OpenGL. Beginning OpenGL Game Programming is also extremely easy to learn from and doesn't use external libraries for initialization.
Yeah I've started a little bit on OpenGL and used GLFW to create the window, context and listen for events. Also, what edition would you recommend me for Beginning OpenGL Game Programming?