Sim City 3000* had petitioners come and make petitions to you, and give you a choice of action (usually just a yes/no choice, but I think multiple choices and even sliding bars would give a greater feel of individuality and control as a emperor). They then respond to your decision (in a block of text). You also have one of your advisors (whoever is the advisor of that department, with their own personality) offer their opinion alongside the petition before you make a decision, and the counselor/advisor also responds as well.
*The other Sim Cities might've had this too, I don't know.
I think it'd be great if you had more than one counselor/advisor chime in from time to time, and offer different advice on the same petition. Say you have 5 counselors (each with their own personalities, histories, and knowledge of different areas of the workings of your kingdom), if for every petition or report presented to you one to three counselors offer a paragraph alongside the petition, and give feedback on your decision.
Sometimes the counselors should agree with each other, other times they offer conflicting advice, or their advice partly conflicts and partly complements each other.
However, it shouldn't be black and white morality. It shouldn't be advisor A always offers the pacifist choices, and advisor B always recommends torture and executions. Every counselor should offer different opinions in different areas with no counselor being more or less "evil" than the others, so the player has to weigh the actual advice given, and not just figure out which decision the game writer (you) are advocating as moral or immoral.
For the same reason, this is why there should be occasionally three counselors offering advice at once, so there aren't just Counselor A votes 'yes', Counselor B votes 'no'.
Counselors might give poorly-thought-out advice, but they shouldn't give stupid advice - they are people of political intrigue who came into positions of great power: speaking into the ear of the king. They had to be intelligent and patient to get here, so their advice should always seem intelligent on the surface, even if it's flawed when thought out. They should, when speaking their opinions to the player, be passionate and convincing. Then, the player actually has to make a choice.
Also give the player the ability for you to execute, exile, imprison, or fire counselors and replace them with another counselor (from a pool of twenty-thirty or so).
The Bible records a couple great scenes of political decisions in the courts of emperors or kings. These are events that actually historically occurred, almost word-for-word, though also sometimes paraphrased and alot of the back-and-forth dialog missing.
One of these scenes is Rehoboam (the son of King Solomon), and how his stupid decision to ignore all his father's counselors' advice actually caused the nation of Israel to be split in two: into Israel (the northern kingdom) and Judah (the southern kingdom). You can find the scene in: "1st Kings", chapter 12, verses 1 through 24
The entire books of 1st and 2nd Samuel, 1st and 2nd Chronicles (after skipping the first dozen chapters, which are lists of lineages), and 1st and 2nd Kings have some court dialog and scenes intermixed in between wars and other things. How David reacts (against the advice of his counselors) when his son Absalom tries to seize the throne, and later when his son Adonijah assumes kingship, and David has to rush to put Solomon on the throne (1st Kings chapter 1). David's interactions with King Saul before David became king, are interesting.
Ezra, Nehemiah (cup-bearer to king Artaxerxes), have some interactions with the king of Persia.
Daniel have some court scenes between Daniel and the emperor of Babylon and (later) the Media-persians Darius and Cyrus the Great. The book of Esther also has some court scenes between Esther (the Queen), Mordecai (her adopted father), the king (likely Xerxes 1), and Haman (the king's advisor who hates Mordecai).
Other scenes with emperors or kings in the old testament include Joseph's interactions with Pharoah. (Genesis 41 and later, though Joseph's story begins in Genesis 37)