So basically what's the question. I don't yet have any game development or programming books, so I'm thinking to start building my own programmer's bookcase :)
What gamedev books you have in your bookcase?
Of the top of my head...
CUDA by example.
Physics for Game Developers.
Game Development in Java.
Loads of Game Developers Magazine comics, WIRED comics, Retro Gamer mags and How It Works mags.
Loads of Java Programming books.
Loads of random Computer Science books.
A few different game development ones that I've just completely forgotten.
My bookcase is full with just random Java Programming books that I've never read. Along with a, shameful, Visual Basic book which I have trouble looking at without cringing.
Related to game developing I have only Game Coding Complete, 3rd edition.
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Chesster - the ultimate match-3/puzzle game!
Meme Match
Veggie Snake
Skirmish
Yeah, I'm thinking of getting Game Coding Complete, since I still credit myself a beginner and need some book to kick start things off and of course some C++ to use as reference.
Deltron Zero and Automator.
It has some good insights and useful info that will give you an overview of the entire process.
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Chesster - the ultimate match-3/puzzle game!
Meme Match
Veggie Snake
Skirmish
3D Math Primer for Graphics and Game Development
It's not that good, honestly. The explanations are odd and the authors seem to unintentionally assume that you know more about (or have an intuition for) linear algebra than a typical beginner would. But as a general overview of linear algebra as it relates to graphics programming, it's somewhat useful. Probably not worth the price, though.
3D Math Primer for Graphics and Game Development
It's not that good, honestly. The explanations are odd and the authors seem to unintentionally assume that you know more about (or have an intuition for) linear algebra than a typical beginner would. But as a general overview of linear algebra as it relates to graphics programming, it's somewhat useful. Probably not worth the price, though.
I'm thinking abput some Physics and Math books too, to brush my skills on math and learn something to new use in my future games. Any suggestions? Of course, I want to build all my library fromt scratch(Math,General C++, Physics, OpenGl an etc.) I need some pointers to know which books are the best to have.
Deltron Zero and Automator.
Heres my shelf:
Starting out in C++ early objects
Beginning C++ through game programming
Data structures demystified
Introduction to Computer Science using C
Beginning Game Programming
Datastructures for Game Programmers
Game Programming all in one
Game Programming Tricks of the Trade
Game Scripting Mastery
Beginning Math and Physics for Game Programmers
I love writing game tools / technology so i got a whole range of books. Have not read all front to back but look at them as more of a reference
- Applied Cryptography: Protocols, Algorithms, and Source Code in C, Second Edition
- The Art of Assembly Language
- C++ Primer Plus (6th Edition) (Developer's Library)
- OpenGL SuperBible: Comprehensive Tutorial and Reference (5th Edition)
- Introduction to 3D Game Programming with DirectX 11
- Pro Git
- C++ For Game Programmers (Game Development Series)
- Game Engine Architecture
Head First Java (2nd)
Beginning OpenGL Game Programming (2nd)
Beginning C++ Through Game Programming (2nd)
Accelerated C++
C++ from the Ground Up
OpenGL SuperBible (4th + 5th)
OpenGL Programming Guide (7th)
The Essence of Programming Using C++
Interactive Computer Graphics
Think Like A Programmer
C++; A Beginner's Guide
Quite a few. Looking to get the new OpenGL Programming Guide and possibly the new SuperBible too when it comes out.
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