I was making a small turn based "game dev simulator" but I run out of steam/ideas (I figured to my big surprise that I don't know enough about making games to make a sim about it :D). But the game has several nice charateristics and several cool things that work, so I thought maybe I could retheme it?
The download link of the abandoned game: http://www.silverlemur.com/work/GDT/GDT_TechDemo.zip
And a picture:
The current "engine" focus on human resources management (recruiting/firing people, assigning them to teams, there are quite nice simplistic generated portraits and name generator), it allows creating "products/projects" that bring money when finished (but I can discard that one). Financial mechanics work (salaries, expenses, income). It also has a nice interface (I would like to keep it similar). It was intended a small turn based strategy game.
I would prefer to keep most of these characteristics if possible (mostly because these works and I find them entertaining).
What kind of game could it be (especially what theme)?
I was thinking along the lines of "factory simulator" (you hire workers and assign them to machines and then produce stuff and sell it) or "corporation simulator" (like a huge multinational megacorporation with mindless office workers passing papers around :D).
Again, note that that game should focus on human factor (hiring and assigning employees) and that it should be reasonably simple/short.