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When does the failure end?

Started by April 05, 2013 04:09 PM
20 comments, last by Olliepm 11 years, 6 months ago

Had a look at your youtube sound design replacement.

Suggestions

  • pick smaller games like iphone games to sound design and compose to - this is the market you will most likely enter first off in the industry not an in-house job working on a game like BioShock. You started off with quite a difficult video to sound design to. If you don't have the right material to begin with - specially guns explosions and other sounds - then it's going to reflect badly on your presentation.
  • use the existing smaller games as a guide to sound design and see if you can replicate their work and mix the sounds and music accordingly to work together.

The first game I ever did sound design for was a student project - I recorded and synthesized all the material myself. There were only 8 sounds but those were the hardest sounds to create from scratch I have ever done.

Learn the ins and outs of audio editing / processing and learn digital audio theory as well as audio theory.

Read books on mixing.

Bisect game videos and listen to the unique elements in the sound design, pay attention to the mixing, do background sounds duck when a weapon is fired, what sounds stand out, what are their volumes, what frequencies do they use.

Sound design is a lot more than creating a few SFX and throwing them in the game - thinking about aesthetic choices and tonality, eq,stereo placement .. and psychology of the sounds are very important.

Game Audio Professional
www.GroovyAudio.com

Thanks for your advice! I'm not sure if I've ever mentioned that this demo was for also for a student project, and had to be to a deadline with a bomb of written work to accompany it. I had over fifty tracks in the DAW project, never mind how many individual sound clips, so I'm wondering why your 8 sounds were so difficult?

As far as mobile gaming goes, I'm trying to help my friend with his college project. He is studying games development, and has been tasked with creating a playable level with a menu etc. They have a sound library, but I've offered to give him some original music and sound. He also has a deadline, so it's really whatever I can squeeze in whilst taking care of my own college work. I've also contacted some indie developers (who have tended to simply stop contacting me without explanation) and applied for more professional jobs too. I'll keep on keepin' on.

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