All Content
Blogs
Forums
News
Tutorials
Log In
Sign Up
Login
Username / Email
Password
Remember me
Forgot password?
Login
or
Don't have a GameDev.net account?
Sign up
Forgot your password?
Email Address
Reset Password
Please contact us if you have any trouble resetting your password.
Home
Blogs
Forums
News
Portfolios
Projects
Tutorials
18
users logged in
Proud partner of GDC 2025
New?
Learn about game development
.
Before posting, review our
community guidelines
.
Support GameDev.net with a monthly
GDNet+ subscription
!
Follow Us
Chat in the
GameDev.net Discord!
Back to 2D and 3D Art
Advertisement
new mudbox 2014 features revealed
2D and 3D Art
Visual Arts
Started by
HardlineDigital
March 28, 2013 05:08 PM
-1
comments, last by
HardlineDigital
11 years, 9 months ago
HardlineDigital
Author
278
March 28, 2013 05:08 PM
[youtube]
[/youtube]
Pretty cool stuff. It will be interesting to see how the UV's are preserved on the retopologized mesh.
Although they may be using vertex colors. They are already great for having blending options.
Cancel
Save
This topic is closed to new replies.
Advertisement
Popular Topics
Does it matter how many vertex buffers you have in a scene?
Graphics and GPU Programming
Cubemap Sampling Artifacts
Graphics and GPU Programming
Game engine architecture. Are cameras considered a tool or scene object?
General and Gameplay Programming
OpenGL path tracer in C++
Math and Physics
Mesh shader vertex amount?
2D and 3D Art
2d/3d Artillery based shooter Game Ideas 2025
GDNet Lounge
Advertisement
Recommended Tutorials
Using Managers
General and Gameplay Programming
IndieGamesCon 2007
Event Coverage
Evolving Game Design from Alchemy to Science
Game Design and Theory
John Carmack .plan Archive - 2001
Interviews
The Art of Enemy Design in Zelda: A Link to the Past
Game Design and Theory
Advertisement
Reticulating splines
About GameDev.net
Community Guidelines
Terms of Service
Privacy Policy
Contact Us
Copyright (c) 1999-2025 GameDev.net, LLC
Back to Top