Usually when I'm designing a world I have a theme or premise I want to use the world to tell stories about, and that helps guide the worldbuilding.
Need some help developing an universe
I want to help design a "sandpark" MMO. Optional interactive story with quests and deeply characterized NPCs, plus sandbox elements like player-craftable housing and lots of other crafting. If you are starting a design of this type, please PM me. I also love pet-breeding games.
I guess simplifying could help. Choose only a handful of core resources (real world: oil, wood, water, minerals) and create wealth profiles of each region. Perhaps set up some basic trade relationships or political agreements. In older days, most transports were done using boats (instead of railroads you had canals with horses pulling boats). Letting the water connections define the trade could be a method.
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