A bit modified version of TestArrayHandle() made the whole program crash:
class A{
A(){}
float[] cts(12);
};
void TestArrayHandle()
{
A aa;
//...
}
I'm using the latest version.
class A{
A(){}
float[] cts(12);
};
void TestArrayHandle()
{
A aa;
//...
}
I'm using the latest version.
I'll look into this. Thanks.
AngelCode.com - game development and more - Reference DB - game developer references
AngelScript - free scripting library - BMFont - free bitmap font generator - Tower - free puzzle game
I've fixed this problem in revision 1591.
Regards,
Andreas
AngelCode.com - game development and more - Reference DB - game developer references
AngelScript - free scripting library - BMFont - free bitmap font generator - Tower - free puzzle game