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Premature destruction of object in Android

Started by March 07, 2013 02:42 AM
34 comments, last by AgentC 11 years, 9 months ago

@quarnster: Thanks a lot. I would probably not have found that one, at least not anytime soon. Does it matter where in the Android.mk file this line is added? Can I just add it at the end of the file?

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Im still finding it hard to believe this is working hehe, it all seems so tricky.. :)

Thanks to you too for the help given!!

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I've checked in the change to the Android make file in revision 1588.

AngelCode.com - game development and more - Reference DB - game developer references
AngelScript - free scripting library - BMFont - free bitmap font generator - Tower - free puzzle game


@quarnster: Thanks a lot. I would probably not have found that one, at least not anytime soon. Does it matter where in the Android.mk file this line is added? Can I just add it at the end of the file?


It needs to be between the two include directives.

Thanks. I've updated the file accordingly.

AngelCode.com - game development and more - Reference DB - game developer references
AngelScript - free scripting library - BMFont - free bitmap font generator - Tower - free puzzle game

I got hit by this bug as well (manifested as a crash when running scripts on Android) but it did not appear before updating the Android NDK to the latest, which suggests the compiler's handling of arm/thumb interoperation has changed.

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