@quarnster: Thanks a lot. I would probably not have found that one, at least not anytime soon. Does it matter where in the Android.mk file this line is added? Can I just add it at the end of the file?
Premature destruction of object in Android
AngelCode.com - game development and more - Reference DB - game developer references
AngelScript - free scripting library - BMFont - free bitmap font generator - Tower - free puzzle game
Im still finding it hard to believe this is working hehe, it all seems so tricky.. :)
Thanks to you too for the help given!!
I've checked in the change to the Android make file in revision 1588.
AngelCode.com - game development and more - Reference DB - game developer references
AngelScript - free scripting library - BMFont - free bitmap font generator - Tower - free puzzle game
@quarnster: Thanks a lot. I would probably not have found that one, at least not anytime soon. Does it matter where in the Android.mk file this line is added? Can I just add it at the end of the file?
It needs to be between the two include directives.
Thanks. I've updated the file accordingly.
AngelCode.com - game development and more - Reference DB - game developer references
AngelScript - free scripting library - BMFont - free bitmap font generator - Tower - free puzzle game
I got hit by this bug as well (manifested as a crash when running scripts on Android) but it did not appear before updating the Android NDK to the latest, which suggests the compiler's handling of arm/thumb interoperation has changed.
Github: https://github.com/cadaver C64 development: http://covertbitops.c64.org/