@Bacterius -- arguably that's why they decided to make a multiplayer game rather than a single-player game. Cracking the MP part requires fooling the online authentication, which can be practically impossible (
when was the last time someone cracked your online bank account?)
To be fair the 'always online' thing has been reasonably widely put about
And when I saw the box on the shelf at EB Games, it had a huge sticker on the front warning about this.
People whine and complain about games that pull this kind of thing, and yet people still buy those offending games. Look at Diablo 3. Hideous launch problems, constant whining about how this is an abomination that must be ended... and yet one of the largest single-day sales records ever. Really?
Aren't the
follow-up sales more applicable than the
first-day sales?
The people who bought it on the first day are the people who suffered through the problems
after they'd put down their money.
If they had the ability to play for the first week free and then pay, then the "first day sales" would probably look pretty different (
especially as D3 isn't a very good game after playing it for a week...
)