do you abolutely HAVE to be able to shoot in that view too? cant the exteriour view just serve as an observation of your ships condition or just simply be there to make the player feel awesome? why cant you pick an order in the FP screen, lets say "cannons", then the screen switches to the "cnnons screen" where you are served with aiming and everything you need. its more work, but more cinematic and cool, combine that with some epic music and the self-loving emotion in the player
Good point, you don't have to be able to shoot in skycam view. I just figured that anyone using it as their preferred view due to better situational awareness would want full controls at hand. But you can't shoot torpedoes in skycam view in Silent hunter IV either. They do it more like you describe, your typical submarine sim interface, where you have different screens for different stations and can jump between them.
how to handle the transition from first person "on deck" view to views of other stations is an issue i'm pondering for more than one title. I ran into it yesterday when working on my airship flight sim. There, the main view is the "bridge", but now i want a way to let the player switch to "observation car" view to drop bombs. its an interface design question.
In sub sims they usually have buttons you click on and hotkeys to switch views. In first person view, I would think it would have to be a hotkey, or something like opening a door or entering a corridor that takes you to another station... but there aren't many corridors or doors on the deck of a tall ship. or maybe you select object in the scene with the spacebar. select the wheel to go to the helm station view, select any gun to go to the gunnery station view, select the charts on the captain's table on the quarterdeck to go to the charts and navigation view, etc. Almost like a 3D VR version of those 2D between mission menus they used to do in flight sims. It would be a picture of an office or something , and you'd click on things to load, save, view mission briefing, look at your medals, begin next mission, etc.
sounds like fps view supplemented by station screens and various "whatever" cams, may be the way to go. and selecting a 3d object in first person view to go to a station screen would probably work well. my caveman fps/rpg/person sim uses this to good effect to trigger action menus for objects in the environment yo can interact with. once at a station screen, there could be a "leave station" button that returned you to first person view.