Welcome to GameDev LambentTyto :),
I am going to be somewhat harsh so please do not take this personally. I guess it really does come down to this particular question as to how easy it might be:
Do you have the money to pay for those with the technical skills to build the game for you?
If you do, then the answer is, Yes, it is entirely possible to do what you want.
If you don't, then the question becomes what enticement can you offer those with technical skills to even consider coming onboard?
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Now for the questions you really should have an idea as to the answers:
What business structure do you plan on utilising?
What type's of contracts do you plan to utilise with regard "prospective employees", "division of income generated", "ownership of IP"
What platform(s) will this game be played?
How do you plan to monetise your game?
Do you have previous experience in writing for games, or for that matter, professional writing, or even amateur writing examples?
Do you have a story idea/synopsis that you can post for this game?
Do you have a GDD or even the beginnings of a GDD which you can post?
What experience(s) do you have that might entice people to come over "on spec" (Being a longtime gamer does not qualify (virtually everyone here is!))?
What stands you out from being different or an exception to the much-derided "idea man" in the game's industry? Which to be quite blunt is what your post is presenting you as.
I fully applaud that you recognise that you have no skills in any part of the industry, but I am concerned somewhat by the premise "So we'd like to learn more without getting too specific." It strikes me as not willing to do more than dip a toe in.
By no means have I explored any where near the amount of issues that can be asked of you. As I said earlier - If you have money then yes it is entirely possible to do this (perhaps not as easily as you might perceive though) if you are willing to spend the money to achieve your goals. An absence of money though means that the likelihood of what you are asking based on this initial post is, in my honest opinion, virtually zero (or as close to it as to be virtually indistinguishable).