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Langauge Making

Started by February 08, 2013 04:21 AM
1 comment, last by Sotet Ejjel 12 years ago

So, I was trying to create a number of languages to put into a fantasy-esque world of mine, but keeping all of it in order was quite difficult. I rea lly like linguistics and also programming so I have, in my free-time, been working on a software for creating languages.

I have a lot of experience with different langauges and how they work, and this inspired the addition of a lot of features to it. English, Latin, German, Chinese, Russian, Welsh and Hungarian linguistic traits have all been added to allow you to make a highly customized language and then translate text into it. It is in its early stages right now, only allowing basic language constructions via sounds structures, basic word generation, and a few other things along with a translator functioning on a very basic level. I hope to eventually publish this software in its present form and also the translator as a .dll so it can be used to translate in other programs and potentially games.

Any sort of feedback it appreciated. I understand that it is probably pretty confusing and not all of it works that great, but its a work in progress and this right now is just meant to show what it could do in time.

Thanks for reading.

You can get the software, a short tutorial, and an example file here

Very cool and interesting, I was having trouble with an invalid input error on the word generator though.

Stay gold, Pony Boy.
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Make sure you have made sounds before trying that. In order to make the languages have unique "feels" you have to sort of program in the sounds it uses. You can tell that the words "á?ihçú", "pejeke", and "gyeshkom" come from different langauges and this was the reason for that. Also to avoid and infinite loop crash (which I really should have got rid of by now) make sure you make both vowels and consonants before running it. The three boxes on the word generator all require integers too.

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