So on another forum someone just posted he finished his roguelike random dungeon generator and it reminded me how I did that too way way back when I was on the pre-graphics, "ascii-only" stage of learning to code. It got me thinking how an ascii-baed random-dungeon generator is really "one of those things" every aspiring game programmer makes at some point, so I figured lets turn that idea into a thread! But lets skip the obvious / simple things like string sorting or pong.
Another one I thought of is a basic isometric, Final Fantasy Tactics-style "game" or prototype. I got all the rendering and map working, then lost interest right around when I got to the gameplay mechanics part (realized FFT-style games aren't really my genre).