Structure Problem
Hi,
I''ve this structure :
VECTOR 3D vPolygone[4];
My problem is that with this structure, I''ve only one polygone.
I would like to make another structure for calling
more that one polygone.
Ex :
Polygone[0].vPolygone[4]; // Polygone 1
Polygone[1].vPolygone[4]; // Polygone 2
Polygone[2].vPolygone[4]; // Polygone 3
etc ...
Thanks in advance.
========================
Leyder Dylan
http://ibelgique.ifrance.com/Slug-Production/
========================Leyder Dylan (dylan.leyder@slug-production.be.tf http://users.skynet.be/fa550206/Slug-Production/Index.htm/
A very simple and quick solution would be to use a structure (or class) of "polygon's".
For example just create a structure like this in C++:
Then create an array of POLYGON's:
then you can access the polygon's in the way you specified in your post:
You should use a class if you also need associated methods.
I hope that helps.
Edited by - drown on October 16, 2001 1:37:10 PM
For example just create a structure like this in C++:
struct POLYGON
{
VECTOR3D vertex[4];
};
Then create an array of POLYGON's:
POLYGON polygons[NUM_POLYGONS];
then you can access the polygon's in the way you specified in your post:
polygons[0].vertex[0].x = 15; // for example
You should use a class if you also need associated methods.
I hope that helps.
Edited by - drown on October 16, 2001 1:37:10 PM
http://www.freewebs.com/somebodyshootme/
This topic is closed to new replies.
Advertisement
Popular Topics
Advertisement
Recommended Tutorials
Advertisement