Realtime Shadows
Hi,
Can anyone help me with regards to calculating realtime shadows?
Do you know of a very simple example / tutorial where a shadow is cast from one simple object (i.e cube) onto a floor??
I''ve downloaded the NeHe tutorial on shadows, but when I compile and run it (or run the ready-compiled .exe), no shadows seem to be cast on the walls or floor!!
I am using GLUT.
Please help, I''m starting to crack-up over these SHADOWS!!!!!!
Cheers!
Hi,
Here''s a link :
http://www.opengl.org/developers/code/mjktips/TexShadowReflectLight.html
Warning, it''s not a volumetric shadow !
I''ve tested the source code and it''s works.
========================
Leyder Dylan
http://ibelgique.ifrance.com/Slug-Production/
Here''s a link :
http://www.opengl.org/developers/code/mjktips/TexShadowReflectLight.html
Warning, it''s not a volumetric shadow !
I''ve tested the source code and it''s works.
========================
Leyder Dylan
http://ibelgique.ifrance.com/Slug-Production/
========================Leyder Dylan (dylan.leyder@slug-production.be.tf http://users.skynet.be/fa550206/Slug-Production/Index.htm/
October 16, 2001 11:44 AM
Look on nvidia.com developers section. they have examples of using stencil buffer shadows, depth buffer shadows, etc.
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