files import
hi
in the skull demo from nehe, is a skull model. But I can''t find it in the directory. Now my question is how can i imiport my models in the exe, that i have only a exe and no other files in my directory.
if you''re using MSVC then it is possible to create a resource. But I''m not too up on it though.
the NeHeGL basecode 2 got something like this included in the source.....you might want to take a look at that one! 
Take Care!
- -- ---[XaOs]--- -- -
[ project fy ]

Take Care!
- -- ---[XaOs]--- -- -
[ project fy ]
Another option is to use 3DExploration or something similar to export your model as code. Or even better write your own model format...
[size="1"]
With 3d exploration can i convert my models to opengl code, but what must i write to show the model?
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