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files import

Started by October 15, 2001 07:08 PM
5 comments, last by Borgfan 23 years, 4 months ago
hi in the skull demo from nehe, is a skull model. But I can''t find it in the directory. Now my question is how can i imiport my models in the exe, that i have only a exe and no other files in my directory.
if you''re using MSVC then it is possible to create a resource. But I''m not too up on it though.
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I use Vc++ 6.0 standard, but i don''t know how to make it
the NeHeGL basecode 2 got something like this included in the source.....you might want to take a look at that one!

Take Care!

- -- ---[XaOs]--- -- -

[ project fy ]
- -- ---[XaOs]--- -- -[ Project fy ||| CyberTux ]
Another option is to use 3DExploration or something similar to export your model as code. Or even better write your own model format...
[size="1"]
With 3d exploration can i convert my models to opengl code, but what must i write to show the model?
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When i include cpps who are made with the 3d exploration comes always errors

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