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crash on import (default argument)

Started by November 09, 2012 10:57 PM
1 comment, last by WitchLord 12 years ago
crash.as
import void crashMyAS( int x = 0 ) from "other_module";

Present in r1342 and r1459.

Games are meant to be created, not played...

Thanks. I'll look into it.

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I've fixed this problem in revision 1461.

Thanks,
Andreas

AngelCode.com - game development and more - Reference DB - game developer references
AngelScript - free scripting library - BMFont - free bitmap font generator - Tower - free puzzle game

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