OpenGL 1.3 and Win98
I''ve got the newest NVidia driver for Win98 which implements
OpenGL 1.3. I want to use new functions (for example TEXTURE_CUBE_MAP) but my header files are for OpenGL 1.1.
So where can I find header files which goes with OpenGL 1.3 for
Windows 98 ?
Should I also find new Opengl32.lib for my C++ compiler ?
There are none. Microsoft refuses to release a new MCD for OpenGL 1.3, which would come with new libraries and headers. So, in the end, there''s two ways to access the OpenGL 1.3 ''features'' (they were always there, they were just not required to be compliant):
Don''t use Windows, use another OS.
Access the features the good old fashion way: through extensions.
The extension header is somewhere on SGI''s site, if I remember correctly. The ARB is contemplating bypassing Microsoft and releasing its own MCD, but Microsoft has told them not to (for the past couple years).
[Resist Windows XP''s Invasive Production Activation Technology!]
The extension header is somewhere on SGI''s site, if I remember correctly. The ARB is contemplating bypassing Microsoft and releasing its own MCD, but Microsoft has told them not to (for the past couple years).
[Resist Windows XP''s Invasive Production Activation Technology!]
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